I'm already doing my best to save up as much gold for the ridiculous enhancing costs I have to incur just level my gear to +1. (2) Replace the fee with a different currency that is not used as the main currency for MOST things in the game. Having to repair your weapons has been a useless trait in the game that no one absolutely cared about (Until now, where it affects the players in a negative way, rather than a positive one). So, without further ado, here are my suggestions to resolve, or at least improve, this repair fee shenanigans: I'm a firm believer that if you're going to talk shit, you should get ready to show some shit. Now, I'm not the type to just complain and offer no options for improvement. So far, so good, until I hit the end of the dungeon where they tally up your points (Which doesn't mean much) and got this: I booted up DN, took on the daily quest, and ran it. I was excited to get on, explore the new dungeons, and revitalize my experience in DN after a near decade of playing since OBT. So, I was checking out the new patch notes today and I was nodding my head for majority of them. It's a neat to-do list for me complete before I head to bed and it gives me a decent amount of profit (As long as I do it religiously) but the new implementation of the repair fee absolutely fucks all of that up. It could probably be a bug since I didn't die but fuck me, penalizing this hard for dying/leaving makes me question the decision making in ED's team.īefore anything, I have finished all my main quest/side quest/board quest/remote quest and I'm just a mere casual player that can play one hour a day because I've got work to do, so all I've got going for me is doing the daily quests. Also, additional input below this post for updates. Repair fee nets me a negative in lower level dungeon runs thus forcing me to run higher levels that I don't want to run just to net a positive.
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